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Pages WIP: Environment Materials

A few materials I have been working on over the past few days for "Pages: A Tale of a Fawn and a Crow." I've been working to make these materials more dynamic, so that they can be modified in engine for factors like wetness and desired foliage density.

The next step for these is going to be taking reference photography and matching the materials to that. I will also be tuning all of the materials to have a consistent look.

The density, color, and placement of the leaves and flowers is dynamic, as well as moisture of the entire material.

The density, color, and placement of the leaves and flowers is dynamic, as well as moisture of the entire material.

Moss Material Graph

Moss Material Graph

Wood material graph and output.

Wood material graph and output.

Side-by-side of the mud and dirt.

Side-by-side of the mud and dirt.

A transition from dirt to mud.

A transition from dirt to mud.

Rock material.

Rock material.

Rocks material graph

Rocks material graph

The grass has customizable clover density and wetness, and can shift in the wind with an input value.

The grass has customizable clover density and wetness, and can shift in the wind with an input value.

Grass material Graph

Grass material Graph